Inscryption act 2
I thought that was a terrible predicament, but it actually led me to defeat Leshy. They’re free, and they summon rabbits when they’re used. Unfortunately, I made a mistake and I ended up with five cards with the Warren’s sigil.
#Inscryption act 2 free#
In my case, I was trying to get something with a free cost (i.e., a Squirrel card gets destroyed first) and a powerful sigil (i.e., the Mantis God is the third to get destroyed). So, yes, you can have an amazing combination or something that’s laughable. You can actually trick Leshy into giving you something awesome, such as getting a Squirrel to die first (due to the free summoning cost).Īt the start of phase 2, Leshy will hand out five of the same Deathcards based on the stats that he’s collected. These are based on the following order: summoning cost -> ATK/HP -> sigil. The key mechanic here is that Leshy will take pictures of your first three cards that get killed/destroyed, not the ones that are sacrificed. Shortly, he’ll bring out an Elk Fawn (1/1) which becomes stronger after a turn (2/4). He starts the battle with a Stoat (1/2) and Coyote (2/1). The Leshy boss fight in Act 2 of Inscryption is vastly different from what you’ve seen before. You can also collect cards here that might be of use to the Mycologist Twins. Note: The Trader has Beast-type cards that require blood as a resource, such as the ridiculously broken Ouroboros. The Trader will transform into the Trapper. Go back inside Leshy’s Cabin and enter the door to the right. You’ll find another clearing and speak to the Woodcarver (it’s not required for this puzzle, but it’s a nice touch to see another character here). Note: There’s a passage through the trees near the chest. Move back to the edge of the screen so the rabbit spawns from the far side. Open the chest for some extra cards, then push the beartrap in between the two rabbit holes (i.e., the ones further left).
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Go to the left of the Angler to find a small clearing. Take a pic of the shark and bring it to the Angler. This will make the shark jump and bite it. Take a photo of the fish bucket, then attach it to the pole. Talk to the Prospector near the pathway to the right and defeat him. Put the meat in the dog bowl and click on the icon to take a picture. You’ll receive two card packs for your efforts. But, there’s only one puzzle here and you can see the solution below. To be fair, the previous act did have something similar. You’ll receive a piece of meat.īefore going back outside, you can solve the Movable Block puzzle in this room.
#Inscryption act 2 code#
Open it using the same code as before - i.e., 273 (it’s even written on the doggie bowl outside). Make sure you open the chest outside the hut (if you haven’t yet) and enter Leshy’s abode. In fact, even the enemies here, though they might be familiar, don’t retain the mechanics they’ve had in previous battles. No, it’s not the same place that we just escaped from. Leshy’s Cabin in Act 2 of Inscryption is at the upper-right corner of the world map.
#Inscryption act 2 how to#
Inscryption boss guide – How to solve the Cabin puzzles and defeat Leshy in Act 2 Note: For more information, check out our Inscryption guides and features hub. Here’s our Inscryption guide to help you solve the Cabin puzzles and beat Leshy in Act 2. My suggestion is to defeat Grimora first, just so you can acquire more Death-type cards that use bone tokens. This Act ends with PO3 hijacking the game and taking control.Once you’ve selected your starting deck in Act 2 of Inscryption, you can do battle against a couple of Scrybes.
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These four are the Scrybes of Inscryption, and you, as the Challenger, are here to defeat them and take one's place. Act II begins when you begin a new game!Īct II introduces two new mechanics - Mox and Energy - and many new cards.Īct II uses Foils as its primary currency and can be exchanged with The Trader who appears in each area with the scrybes.Īct II also reveals that the Stoat was P03, the Stinkbug was Grimora, and the Stunted Wolf was Magnificus.
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You will now be free to move about the cabin.Quickly grab the camera, insert the film, and take his photo.However, you now have both the camera and the film. After defeating him, you will be brought to the cabin.Grab both before you return to the table. The secret compartment contains both the Stunted Wolf and the Camera Film.Go to the clock and input the correct time. Hidden messages and marks are now revealed.Your vision on the right side should now have a magic circle overlay (note, in order for the eye to appear you must have lost the game at least once). When choosing a replacement eye, choose the bright blue one with symbols all over it. To do this, you will need to unlock the Special Dagger (see page for more details).Obtain the Stunted Wolf Card and the Camera Film. These are the requirements to unlock Act II: Act II is an 8-bit, open-ended version of the Act I, where your goal is to defeat the four Scrybes.